New Visual Style Idea


It's been a long time since the last update, but I've been working away - taking my time. As well as working on a few songs, I've mainly been trying to narrow down a visual style for the game - something that will allow me the scope to pull together a few different games in a cohesive way. I feel like I'm close (yet again!) with a style that emphasises a neon misty feel like this...

This is a reworked version of the interactive fiction tool I created for The Narrows, but instead of text links, it focuses on using icons at the bottom of the screen as the method of interaction. The neon halo, outlining the images and text, cycles slowly through the full spectrum of colours - giving the game an ethereal supernatural feel.

At the moment, the focus of the game is a piece of interactive fiction, that also includes the card and puzzle games elements as smaller challenges within the interactive fiction "chapters". Successfully completing the challenges gives clues to the completion of the overall game.