As the days grow shorter & dark nights seem endless, you abide by the old winter superstitions & folklore, & keep the village fires burning to welcome back your ancestral spirits.

HOW TO PLAY

Discover the story by finding the midwinter fires. Keep them lit  & then return home. Bump into the fires to keep them burning.

Use the arrow keys to move & interact with objects.

WINTER FOLKLORE FESTIVAL

I also wrote an article for Creswell Crags Winter Folklore Festival about the folklore behind this game & the representation of winter folklore in other games.

The festival is free & online 18th - 21st December 2020, and features music, storytelling, Krampus!, games, crafts, and talks about the Creswell Crags Witch Marks  - more details here.

CREDITS

A retro pixel style interactive narrative created with Bitsy.

Original background banner photo by Maria Orlova from Pexels . Image digitally manipulated by me.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(21 total ratings)
AuthorAshG
GenreInteractive Fiction
Made withbitsy
Tags8-Bit, Bitsy, Folklore, Pixel Art, Retro, superstition

Comments

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so cute and charming!

(+1)

Thank you :)

So charming! I really enjoyed this.

Thanks Ned. Glad you liked it. :)

(+1)

delightful atmosphere, very soothing, love the patterns of leaves & branches

(+1)

this is cozy, and warm.

Really nice sprite-work, especially considering the limitations. Awesome job, I loved this little game!

Thank you. :) 

Wait how did you add different colors/colours to the sprites and tiles while they mostly are the same?

(+2)

To use more than 3 colours in a screen at the same time you can do something like this in the game data window. Find the palette you want to use and add a couple more RGB colours on lines underneath. For example:

PAL 2
NAME Black green
39,40,41
109,162,109
179,113,91
133,212,201
249,252,246

I have added 133,212,201 & 249,252,246 into the game data.

Then (again in the game data window) find the tile you want to change the colour of, and underneath the line that says either WAL true or WAL false add COL plus the number row of the colour you want to use - don't forget that Bitsy starts counting at 0. For example:

TIL a
00110000
00111000
11001100
11100100
01110100
00111110
00000011
00000101
NAME mistletoe 1 green
WAL true

COL

 4

COL 4 will give the mistletoe 1 green tile a colour of 249,252,246

When you click out of the game data window after editing the text the tiles will change to the correct colour. :)

Thanks so much :D

Beautiful art (and with the 8 by 8 restriction in bitsy... its even more impressive!!!)

Thank you. :-)

(1 edit)

Nice story and colours :D

Thanks. :)