This isn't a complete game - it's mostly an experiment that's been auto-generated in Python, as I've been working on a project to create a complete auto-generated Bitsy game.

Things that are auto-generated in this Bitsy:

  • Tiles (items & normal tiles) - you can auto generate sparse to densely filled symmetrical or random tiles
  • Rooms & their exits - again you can auto generate sparse to densely filled symmetrical or random tiles (The exit tile is placeholder art - an X )
  • Item dialogue - based on a few keywords input by the user

Things that aren't auto-generated (yet):

  • Avatar
  • Item positions
  • Sprites & their dialogue & their positions
  • The difference between hard wall tiles & soft tiles - I need to generate rooms that don't block users in & also allow the user to reach items & sprites
  • Endings

It's still very early days for this. And the room, tile, text generation still needs a lot of work, but I'm happy with how it's shaping up.

I like the abstract philosophical random tone of the text. :)

Even though it could be used to create abstract auto-generated games, I think it will be useful to be able to generate the basics of a Bitsy game with many rooms, items, tiles etc etc etc and tweak them - sort of an idea generator used as a jumping off point.

...PS The auto-generator did create that robot kitty all by itself.

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